
Designing Cities and Furnitures With Machine Learning | Two Minute Papers #36
Two Minute Papers, 3 min, 8.8K views, Jan 9, 2016
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Creating geometry for a computer game or a movie is a very long and arduous task. For instance, if we would like to populate a virtual city with buildings, it would cost a ton of time and money and of course, we would need quite a few artists. This piece of work solves this problem in a very elegant and convenient way: it learns the preference of the user, then creates and recommends a set of solutions that are expected to be desirable. The weapon of choice to accomplish this was Gaussian Process Regression. ___________________________________ The paper "Interactive Design of Probability Density Functions for Shape Grammars" is available here: http://lgg.epfl.ch/publications/2015/proman/index.php The thumbnail image was created by See-ming Lee (nice name, btw!) (CC BY 2.0) - https://flic.kr/p/oewqwn Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Patreon → https://www.patreon.com/TwoMinutePapers Facebook → https://www.facebook.com/TwoMinutePapers/ Twitter → https://twitter.com/karoly_zsolnai Web → https://cg.tuwien.ac.at/~zsolnai/